01Responsibilities
- Create new hidden-object game levels using Unity.
- Place hidden objects naturally within provided game environments.
- Arrange objects to create balanced easy, medium, and difficult gameplay.
- Work with provided backgrounds, sprites, prefabs, and game assets.
- Configure level-specific objects and data.
- Test completed levels before submission.
- Ensure every hidden object is visible, correctly positioned, and interactable.
- Check object scale, placement, composition, and difficulty.
- Fix level-specific issues identified during review.
- Follow the provided level-design guidelines and quality checklist.
- Submit completed levels and required assets for internal review.
- Make improvements based on feedback from the game development team.
Qualifications
- Basic understanding of Unity and the Unity Editor.
- Familiarity with GameObjects, Prefabs, Scenes, Sprites, and basic Unity workflows.
- Strong visual observation and .