01Responsibilities
Create new hidden-object game levels using Unity.Place hidden objects naturally within provided game environments.Arrange objects to create balanced easy, medium, and difficult gameplay.Work with provided backgrounds, sprites, prefabs, and game assets.Configure level-specific objects and data.Test completed levels before submission.Ensure every hidden object is visible, correctly positioned, and interactable.Check object scale, placement, composition, and difficulty.Fix level-specific issues identified during review.Follow the provided level-design guidelines and quality checklist.Submit completed levels and required assets for internal review.Make improvements based on feedback from the game development team.
Qualifications
Basic understanding of Unity and the Unity Editor.Familiarity with GameObjects, Prefabs, Scenes, Sprites, and basic Unity workflows.Strong visual observation and attention to detail.Interest in game design, level design, or mobile game development.Ability to understand object placement, scale, composition, and visual balance.Ability to work independently in a remote environment.Willingness to learn and follow an established level-development workflow.Good communication skills and ability to implement feedback.Basic C# knowledge is helpful but not required for this internship.
Students, freshers, and candidates building practical experience in Unity and game development are welcome to apply.
Previous personal Unity projects, game-development projects, or level-design samples are beneficial but not mandatory.
Internship Details
Duration: 3 MonthsWork Mode: Fully RemoteCompensation: UnpaidPrimary Focus: Creating game levelsDivision: Fire Divine GamesCompany: Syslence Technologies Private Limited
This internship is intended to provide practical experience working with Unity and contributing to the level-production workflow of a live mobile game.
The internship may be extended depending on performance, project requirements, and mutual agreement. .