01Responsibilities
Create current hidden-object game levels using Unity.
Place hidden objects naturally within provided game environments.
Arrange objects to create balanced easy, medium, and difficult gameplay.
Work with provided backgrounds, sprites, prefabs, and game assets.
Configure level-specific objects and data.
Test completed levels before submission.
Ensure every hidden object is visible, correctly positioned, and interactable.
Check object scale, placement, composition, and difficulty.
Fix level-specific issues identified during review.
Follow the provided level-design guidelines and quality checklist.
Submit completed levels and required assets for internal review.
Make improvements based on feedback from the game development team.
Qualifications
Basic understanding of Unity and the Unity Editor.
Familiarity with GameObjects, Prefabs, Scenes, Sprites, and basic Unity workflows.
Robust visual observation an .